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Physics Standards: Mechanics

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TN Physics Standards


Mechanics


A resource for the teacher to use in planning their lessons site for teachers | A PowerPoint show related to this standard PowerPoint show | An Adobe Acrobat document in .pdf format Acrobat document | A Microsoft Word document to be downloaded Word document | This interactive site would work well on an interactive whiteboard whiteboard resource | This resource includes voice instructions for students sound | A video is available through this link video format | This site is interactive and allows students to play a game or input or collect data interactive lesson | This site includes questions for your students to check their understanding a quiz | A lesson plan can be found at this site lesson plan | This link includes something for the teacher to print to print

 

Physics: Standard 1 - Mechanics
Checks for Understanding
1.1 | 1.2 | 1.3 | 1.4 | 1.5 | 1.6 | 1.7 | 1.8 | 1.9 | 1.10 | 1.11 | 1.12 | 1.13 | 1.14 | 1.15 | 1.16 | 1.17 | 1.18 | 1.19 | 1.20 | 1.21 | 1.22 | 1.23 | 1.24 | 1.25 | 1.26 | 1.27

Science Curriculum Standards
3231 - Physics

Internet Resources
Explore displacement, velocity, and acceleration [Average Velocity: vav = (df-di)/ (tf-ti); Final Velocity: vf = vi+a?t; Final Velocity of Falling: vf = vi+g?t; Average Acceleration: aav = (vf-vi)/(tf -ti); Displacement: d = vi ?t+(1/2) a?t2; Displacement of Falling: ?d = vi ?t +(1/2)g ?t2].
1.1
 
Analyze vector diagrams and solve composition and resolution problems for force and momentum.
1.2
  1. An index of animation of vectors and projectiles from the Physics ClassroomVectors: Motion and Forces in Two Dimensions - an index of lessons on vectors, projectile motion, and forces in two dimensions
  2. Resultant Vector - explore the effects of combining different vector quantities This site is interactive and allows students to play a game or input or collect data
  3. Resultant of Forces - This applet deals with forces exerted on a body.You can vary the number of single forces by using the choice box at the right side. It is possible to change the sizes and directions of these forces by dragging the arrowheads to the intended positions with pressed mouse button. This site is interactive and allows students to play a game or input or collect data
  4. Resolution of a Force into Components - java applet This site is interactive and allows students to play a game or input or collect data
  5. Vector Direction - practice with the use of scaled vector diagrams for the representation of the magnitude and direction of a vector. This site is interactive and allows students to play a game or input or collect data
Explore characteristics of rectilinear motion and create distance-time graphs (velocity), velocity-time graphs (acceleration and distance).
1.3
  1. Describing Motion with Velocity vs Time Graphs - first of five lessons from The Physics Classroom
  2. Java applet which students would use to collect data to sketch velocity as a function of time. This site is interactive and allows students to play a game or input or collect data
  3. Java applet displaying three position vs time graphs and three velocity vs time graphs. Your students must determine which of the graphs
  4. Kinematics Equations and Graphs (use of velocity-time graphs to describe the motion of objects) Six practice problems are provided, each requires the student to construct a velocity-time graph. Answers, including graphs, are provided.
  5. Moving Man Simulation- Learn about position, velocity, and acceleration graphs. Move the little man back and forth with the mouse and plot his motion. Set the position, velocity, or acceleration and let the simulation move the man for you. This site is interactive and allows students to play a game or input or collect data
  6. Passing Lane - describing motion with diagrams This site is interactive and allows students to play a game or input or collect data
  7. Use this reaction time applet to gather data for graphing This site is interactive and allows students to play a game or input or collect data
  8. Ticker Tape Diagrams - A common way of analyzing the motion of objects in physics labs is to perform a ticker tape analysis. The practice problems included will help your students evaluate the time variable.are correct. This site is interactive and allows students to play a game or input or collect data
Investigate the characteristics of centripetal motion and centripetal acceleration [Centripetal Force: Fc = (mv2)/r; Angular Velocity: ?=? ?/ ?t; Angular Acceleration: a = ??/?t].
1.4
  1. Amusement Park Physics - students learn the physics then design a roller coaster This site is interactive and allows students to play a game or input or collect data
  2. Applications of Circular Motion - a set of three lessons
  3. Circular Motion and Centripetal Force - an interactive java applet This site is interactive and allows students to play a game or input or collect data
  4. Funderstanding Roller Coaster! - Your mission is to design a coaster so that you can achieve maximum thrills and chills without crashing or flying off the track. You must decide on a number of factors; the height of hill #1, hill #2, the size of the loop, the initial speed of the coaster, its mass, the gravity at work and the amount of friction on the track This site is interactive and allows students to play a game or input or collect data
  5. An index of rotational motion animations from the Physics Classroom
  6. Model of a Carousel (Centripetal Force) - The simulation assumes a circular motion with constant angular velocity. This site is interactive and allows students to play a game or input or collect data
  7. Motion Characteristics for Circular Motion - a set of five lessons
  8. Planetary and Satellite Motion - a set of five lessons
  9. Universal Gravitation - a set of five lessons
Evaluate the dynamics of systems in motion including friction, gravity, impulse and momentum, change in momentum, and conservation of momentum. [Coefficient of Friction: µ = Ff/FN; Law of Universal Gravitation: FG = (G m1m2)/d2; Impulse and Change of Momentum: F ?t = m?t].
1.5
  1. Momentum - "mass in motion"
  2. Momentum and Impulse Connection - this tutorial includes a large number of practice questions to check understanding
  3. The Impulse-Momentum Change Theorem - Real-World Applications
  4. The Law of Action-Reaction (Revisited)
  5. Momentum Conservation Principle
  6. Isolated Systems
  7. Using Equations as a "Recipe" for Algebraic Problem-Solving
  8. Using Equations as a Guide to Thinking
  9. Conservation of Momentum in Different Inertial Frames - One dimensional This site is interactive and allows students to play a game or input or collect data
  10. Conservation of Momentum in Different Inertial Frames - Two dimensional This site is interactive and allows students to play a game or input or collect data
Investigate projectile motion.
1.6
  1. An index of animation of vectors and projectiles from the Physics Classroom
  2. Ballistic Simulator - Each new shot has a trajectory which is color coded. You get a maximum of 4 shots to hit the target with a cannon ball This site is interactive and allows students to play a game or input or collect data
  3. Design and Test - This project simulates the Design and Test process through the development of a virtual paintball catapult. The student must build catapults capable of performing a variety of tasks, stay within the allotted budget, and interpret test results to fine tune their design. This site is interactive and allows students to play a game or input or collect data
  4. QuickTime movie of a Horizontally Launched Projectile
  5. QuickTime movie of a Non-Horizontally Launched Projectile
  6. Projectile Orbits and Satellite orbits - an interactive java applet This site is interactive and allows students to play a game or input or collect data
  7. Projectile Tutorial - You can do experimentation to discover concepts or you can check your problem-solving progress. Follow the directions below the picture depending on which one you want to do. This site is interactive and allows students to play a game or input or collect data
  8. NetScience: The Sum Of All Sciences - ThinkQuest site regarding projectile motion
  9. Projectile Motion applet - see the result of changing the variables This site is interactive and allows students to play a game or input or collect data
    1. Index of other physics simulations
  10. Projectile Motion Simulator - change a number of variables, projectiles include piano, pumpkin, Buick and others This site is interactive and allows students to play a game or input or collect data
  11. Projectile motion applet displaying horizontal and vertical vectors This site is interactive and allows students to play a game or input or collect data
  12. Two cannons (at different height) aim at each other. What will happen if both cannons fire at the same time? This site is interactive and allows students to play a game or input or collect data
Apply mathematics to solve motion problems.
1.7
 
Experiment with elastic and inelastic collisions.
1.8
  1. Amusement Park Physics - How do physics laws affect amusement park ride design? In this exhibit, you'll have a chance to find out by designing your own roller coaster. Plan it carefully--it has to pass a safety inspection. You can also experiment with bumper car collisions. This site is interactive and allows students to play a game or input or collect data
  2. An index of momentum and collision animations from the Physics Classroom (includes elastic and inelastic collisions)
  3. QuickTime movies of inelastic collisions
    1. Car Rear Ends Truck
    2. Truck Rear Ends Car
    3. Car and Truck in Head-on Collision
  4. QuickTime movies of elastic collisions
    1. Car Rear Ends Truck
    2. Truck Rear Ends Car
    3. Car and Truck in Head-on Collision
Experiment with pendulums
1.9
  1. About Foucault Pendulums: and how they prove that the earth rotates
  2. Experiment: The Pendulum - lab activity to print An Adobe Acrobat document in .pdf format
  3. Foucault Pendulum - from Wikipedia
  4. Foucault's Pendulum - lesson plan from Science NetLinks A lesson plan can be found at this site
  5. Galileo's Pendulum Experiments - some of the major points he discovered about pendulums
  6. Horizontally Driven Pendulum - interactive applet This site is interactive and allows students to play a game or input or collect data
  7. How a Pendulum Clock Works - lab experiment from How Stuff Works A lesson plan can be found at this site
  8. Interactive Pendulum - a java applet which allows your students to change variables This site is interactive and allows students to play a game or input or collect data
  9. Pendulum Driven by a Periodic Force - interactive applet This site is interactive and allows students to play a game or input or collect data
  10. Pendulum: Make it Swing - interactive pendulum from PBS Kids This site is interactive and allows students to play a game or input or collect data
  11. The Pendulum Equation - more equations related to pendulums
  12. Pendulum Experiments
    1. Changing the Mass
    2. Changing the Angle
    3. Changing the Length
  13. Undamped and Undriven Pendulum - interactive applet This site is interactive and allows students to play a game or input or collect data
  14. What variables effect the period of a pendulum? - experiment plan from Internet Science Institute A lesson plan can be found at this site
Utilize trigonometry and vector analysis to solve force and momentum problems [Sine, Cosine, Tangent Functions, Law of Sine, and Law of Cosine].
1.10
  1. Component Forces Simulator - choose force vectors, change magnitude, determine resultant This site is interactive and allows students to play a game or input or collect data
  2. Resultant Vector - explore the effects of combining different vector quantities This site is interactive and allows students to play a game or input or collect data
  3. Vector Analysis Worksheets - This link includes something for the teacher to print
Apply elementary calculus to solve motion problems [Velocity = derivative of and acceleration = derivative of velocity].
1.11
 
Experiment with elastic and inelastic collisions [Elastic Collisions in One Dimension: m1v1 + m2v2 = m1v3+m2v4; Inelastic Collision in One Dimension: m1v1+m2v2 = (m1+m2)v3].
1.12
  1. An index of momentum and collision animations from the Physics Classroom (includes elastic and inelastic collisions)
  2. QuickTime movies of inelastic collisions
    1. Car Rear Ends Truck
    2. Truck Rear Ends Car
    3. Car and Truck in Head-on Collision
  3. QuickTime movies of elastic collisions
    1. Car Rear Ends Truck
    2. Truck Rear Ends Car
    3. Car and Truck in Head-on Collision
Distinguish between mass and weight using base units in the SI system.
1.13
  1. Your Weight on Other Worlds - This Exploratorium site gets your students' attention by showing that their weight will vary with different gravitational attraction (you will not believe what you would weigh on a Neutron star!). Then, a very good presentation of the difference between weight and mass is given. This site is interactive and allows students to play a game or input or collect data
  2. A weight and mass converter is provided by ConvertMe.com. After your students use this converter, perhaps you could discuss if it is appropriate to perform this type of conversion. This site is interactive and allows students to play a game or input or collect data
  3. Science Terms: Distinctions, Restrictions, and Confusions - Bartelby.com points out that an absolute conversion factor between these two units is not technically sound
  4. Mass vs Weight - discussion of the difference and interactive questions to check for understanding
Associate time with the independent variable in most experiments.
1.14
 
Relate inertia, force or action-reaction forces to Newton’s three laws of motion.
1.15
  1. An index of Newton's laws tutorials from the Physics Classroom (a total of 15 separate lessons)
  2. Design and Test - This project simulates the Design and Test process through the development of a virtual paintball catapult. The student must build catapults capable of performing a variety of tasks, stay within the allotted budget, and interpret test results to fine tune their design. This site is interactive and allows students to play a game or input or collect data
  3. Newton's Second Law Experiment - This Java applet simulates an air track glider setup, as it is used for experiments on constant acceleration motion. This site is interactive and allows students to play a game or input or collect data
  4. Motion with Constant Acceleration - This Java applet shows a car moving with constant acceleration This site is interactive and allows students to play a game or input or collect data
  5. Mass, Force and Acceleration - Watch as you fill out the chart to see how mass, force, and acceleration are related. When you are done, see if you can write a rule. This site is interactive and allows students to play a game or input or collect data
  6. Lunar Lander Simulator - experiment with changing force direction or magnitude This site is interactive and allows students to play a game or input or collect data
Compare, contrast, and apply characteristic properties of scalar and vector quantities.
1.16
  1. Vector Addition - Vector addition with moveable vectors and with spread sheet computations [excel workbook to download] an Excel workbook to download
  2. Vectors: Motion and Forces in Two Dimensions - an index of lessons on vectors, projectile motion, and forces in two dimensions
  3. Vector Direction - practice with the use of scaled vector diagrams for the representation of the magnitude and direction of a vector. This site is interactive and allows students to play a game or input or collect data
  4. Resultant Vector - explore the effects of combining different vector quantities This site is interactive and allows students to play a game or input or collect data
  5. Resultant of Forces - This applet deals with forces exerted on a body.You can vary the number of single forces by using the choice box at the ride side. It is possible to change the sizes and directions of these forces by dragging the arrowheads to the intended positions with pressed mouse button. This site is interactive and allows students to play a game or input or collect data
  6. Resolution of a Force into Components - java applet This site is interactive and allows students to play a game or input or collect data
Investigate the definitions of force, work, power, kinetic energy, and potential energy. [Force: F = ma; Work: W = Fd; Power: P = (F?d)/ ?t; Kinetic Energy: EK = 0.5mv2; Potential Energy: EP = mg?h].
1.17
  1. An index of work, power, and energy tutorials
  2. Definition and Mathematics of Work
  3. Design a Roller Coaster - Try your hand at designing your own roller coaster. You will be building a conceptual coaster using the physics concepts that are used to design real coasters. You won't need to compute any formulas.
  4. Calculating the Amount of Work Done by Forces - quite a few practice scenarios are included
  5. Potential Energy - excellent diagrams and practice questions
  6. Kinetic Energy - more good diagrams and practice problems
  7. Mechanical Energy - no practice problems, but excellent illustrations
  8. Power - six practice problems accompany this tutorial This site includes questions for your students to check their understanding
Analyze the characteristics of energy, conservation of energy including friction, and gravitational potential energy [Gravitational Potential Energy: Ep=mg?h].
1.18
  1. Funderstanding Roller Coaster! - Your mission is to design a coaster so that you can achieve maximum thrills and chills without crashing or flying off the track. You must decide on a number of factors; the height of hill #1, hill #2, the size of the loop, the initial speed of the coaster, its mass, the gravity at work and the amount of friction on the track This site is interactive and allows students to play a game or input or collect data
  2. Inclined Plane and Friction - interactive applet that could be used to collect force information This site is interactive and allows students to play a game or input or collect data or This interactive site would work well on an interactive whiteboard
Relate work and power to various simple machines, mechanical advantage of different machines, and recognize simple machines that are combined to form compound machines [Work: W= F? d; Power: p = (F? d)/?t; Efficiency, Efficiency = (WOUT/WIN )x100%].
1.19
  1. Compound Machine - answer a series of questions which require the selection of the most appropriate simple machine This site is interactive and allows students to play a game or input or collect data This resource includes voice instructions for students
  2. Design and Test - This project simulates the Design and Test process through the development of a virtual paint ball catapult. The student must build catapults capable of performing a variety of tasks, stay within the allotted budget, and interpret test results to fine tune their design. This site is interactive and allows students to play a game or input or collect data
  3. Inclined Plane - This Java applet demonstrates a motion on an inclined plane with constant velocity and the corresponding forces. This site is interactive and allows students to play a game or input or collect data
  4. Inclined Plane and Friction - interactive applet that could be used to collect force information This site is interactive and allows students to play a game or input or collect data or This interactive site would work well on an interactive whiteboard
  5. Lever - attach a new mass piece or put it to another place with pressed mouse button This site is interactive and allows students to play a game or input or collect data
  6. Levers: 1st, 2nd, and 3rd class levers - transparency master An Adobe Acrobat document in .pdf format
  7. Eureka: The Lever - a YouTube video A video is available through this link
  8. Machines Make Life Easier - a set of activities about simple machines
  9. Move Our Principal - learn about the six simple machines then use their knowledge to assist their principal. This site is interactive and allows students to play a game or input or collect data
  10. Pulley - Investigate mechanical advantage of a pulley with this interactive java applet This site is interactive and allows students to play a game or input or collect data
  11. Pulley System - (raise or lower the load with the mouse) If you click on the mouse button, a spring balance will appear showing the tension in the string. This site is interactive and allows students to play a game or input or collect data
  12. Pulley Systems - high quality transparency master An Adobe Acrobat document in .pdf format
  13. A PowerPoint show related to this standardRube Goldberg Machines - a simple machines PowerPoint show by Matt Aufman and Steve Case, University of Mississippi [23 slides]
  14. Simple Machines game from Harcourt School This site is interactive and allows students to play a game or input or collect data
  15. Simple Machines - An excellent overview from the Franklin Institute On-Line
  16. Simple Machines Activities: Learn about simple and compound machines while you explore the House and Tool Shed at E-Heads! This site is interactive and allows students to play a game or input or collect data This resource includes voice instructions for students
  17. Simple Machines Made Simple - an introduction to the six simple machines This site is interactive and allows students to play a game or input or collect data
  18. A resource for the teacher to use in planning their lessonsSimple Machines Make Things Go - this 57 page booklet includes lesson plans and worksheets - Caution: UK spelling is used An Adobe Acrobat document in .pdf format
  19. A PowerPoint show related to this standardSimple Machines - a 21 slide show posted by Mike McKee of UCF
  20. A PowerPoint show related to this standardThe Six Simple Machines - a 26 slide show with good examples and illustrations [Caution: the movie file is not included thus slide 26 does not work]
  21. A PowerPoint show related to this standardSunken Millions - a Simple Machines review game
  22. A PowerPoint show related to this standardWork and Simple Machines - a 47 slide show with practice questions
Describe rotational equilibrium and relate this factor to torque [Rotational Inertia: T = Ia; Torque: T = Fr].
1.20
  1. An index of rotational motion animations from the Physics Classroom
Determine the magnitude of the buoyant force exerted on floating and submerged objects (FB = mfg = ?fVfg).
1.21
 
Investigate the apparent weight of an object submerged in a fluid (Fnet = FB – Fg).
1.22
 
Explain why objects float or sink in terms of force and density.
1.23
 
Calculate the pressure exerted by a fluid according to Pascal’s Principle (Pinc = F1/A1 = F2/A2).
1.24
 
Calculate how pressure varies with depth (P = P0 + ?gh).
1.25
 
Examine the motion of a fluid using the continuity equation (A1v1 = A2v2).
1.26
 
Recognize the effects of Bernoulli’s principle on fluid motion (e.g., lift, ball trajectories, and wind around/over object).
1.27
 

Internet4classrooms is a collaborative effort by Susan Brooks and Bill Byles.
 

  

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